Collectors are a weird type of people. There are psychological forces that drive them that would require many, many posts just to scratch the surface, written by people smarter and more boring than me. One thing that has always interested me about collectors is that some people only collect one specific thing, while some have lots of interests and sub-collections.
One sub-collection for me is vintage video game items, specifically from the golden era of video game mania in the early 1980's. I try hard to keep it to a minimum, but I am absolutely incapable of walking away from any vintage Pac-Man item that I run across, or any board game based on a vintage video game.
Pac-Man, of course, was the poster child for arcade games. He was also merchandised to the hilt, which was a separate phenomenon in itself. To a grade-schooler back in those days, Pac-Man was quite simply the coolest thing in the world. Then word came down that we would receive a "proper" home version, for our Atari 2600's, that we could play at home. Excitement hit a fever pitch...until the game came out, when disappointment hit a fever pitch.
If you were there, then you haven't forgotten either. |
People wanted to be able to enjoy the fun of arcade games in their homes, or at least a reasonable facsimile, whether it was a digital watch, an LCD game, a crappy Atari cartridge, a Saturday-morning cartoon or...a board game!
Now, this was an idea that had potential--a playable version of your favorite video game, that you could play at home, with your family or friends. And, once again, Pac-Man led the way.
And the turquoise Pac-Man was never seen again! |
Milton Bradley wisely went the extra mile by designing a game that actually allowed all players to be Pac-Man (of four different colors!) that went around the maze eating dots (well, the instructions only refer to them as "marbles,"...come to think of it, there was never a clear universal term for them. In the cartoon they were all "power pellets," but it seemed like every iteration called them something else). This was accomplished by a clever design, wherein your Pac-Men could chomp up marbles as they landed on them, storing them inside themselves as he went. You were supplied with a container of matching color to dump them into after each turn, as the object of the game was to be the player who had accumulated the most marbles.
Instructions, found under the box lid! |