9/28/26

Video Game Board Games [part 6]: ZAXXON (Milton Bradley, 1982)

 

Here is a game I would've committed crimes to play more often, when it first came out in 1982.  My local roller rink was the first to get it, and I contributed lots of allowance toward its support.  I had a Scholastic Book Order book about "How To Win At Video Games" that told me the exact right level to line up my spaceship to defeat Zaxxon, and be able to do this:

Not a great photo, but you get the point. This was a big, heart-pounding moment.


This isometrically-endowed game was ahead of its time in its design, and according to Wikipedia, was one of the top 5 highest-grossing games that year. It requires much more skill and dexterity, and has a bit of a learning curve...so how does that translate to a board game?


As we have seen in earlier installments, there are two choices with this kind of thing:  1) phone it in, and slap a decal of Pac-Man or whatever on it, or 2) really try and emulate the mechanics of the source material.  I have to say, the makers did strive to duplicate the gameplay in this case, but--as we have also seen before--that authenticity can come at a high price, that being a level of complication that can put some people off.


This isn't going to be one of those games you try and play with your grandmother when you are stuck at your house over a holiday.  She is going to bust out the Monopoly--or the Boggle--if you attempt it.

The game board is divided into three areas.  I would've probably done this part differently, because it's convoluted.  Make one long gameboard for the fortress, and another smaller one for the dogfight area.  I do understand that the second fortress is where Zaxxon is, so maybe making three gameboards wasn't cost-effective.....but until you know what they intend, this one is confusing.


Basically, the left and right sides are the "Outer Fortresses," but for both players.  The middle column is the "Inner Fortress," but the top horizontal area is the "Dogfight Area."  I guess this was the only way for both players to work their way toward the boss fight at the same time, but like I said.


A lot of attention is given to the accessories and behavior of the pieces.  The planes even raise and lower on their stands, to mimic the altitude adjustments you can perform in the game, and you must be at the correct altitude to shoot something, or go over a wall.  When you roll a die, the number you end up with actually counts for every action you take:  you can move spaces, adjust altitude, shoot and destroy a target, and then do any of this again with your leftover number.  

Both players roll their dice simultaneously on each turn.  Whoever has the lower number gets to go first, and the lower number (only) gets to spin the spinner to determine enemy fire toward your opponent, which is pretty clever.  After which, both players use their die rolls for their own movements, as stated above.

Zaxxon himself (I wish the missile would've been launchable, but I am probably asking too much). It would've been fun to blast your opponent off of the board with a spring-loaded missile!

If you both end up in the "Dogfight" area, you get to have one, which takes the place of the middle level between fortresses in the actual game, where you fight a wave of random enemies.  By the way, when you get shot down at any point, you go back to the beginning....which I guess was done out of fairness, but if you really want to go for realism, you should have lives, I'm just saying.

At this point, the winner enters the Zaxxon area for the big boss fight, which the opponent controls for the battle.

So, before we enjoy the intruction manual, does the game pull off the experience? 

1) Well, yes, it really does, but like all of these games, it's the experience of the video game in slow motion, because, well, it's a board game.  This will have an effect on the players, depending on their age and their tolerance for minutia.  
2) It requires more paying attention than lots of board games, and therefore is more cheat-able.  I can see lots of kid arguments forming, about "you didn't count it when you raised your ship just then" or "hey, you don't have enough left to shoot right then" and, maybe a black eye or two.
3) The game board, while probably completely practical, could be laid out better.
4) This is yet another game where losing parts will affect future replayability....I mean, that's always true, and why own anything if you aren't going to take care of it...but I still point that out every time.

Overall, I'm going to say this one is even a bit more successful than some of the others we have looked at.  I know that I, for one, would've loved the chance just to set up a model of the Zaxxon fortress using these pieces, and loved it just for that reason.

In closing, here is the instruction manual for your perusal:







Believe it or not, we still have quite a few examples of this strange species of board game to look at, and a couple I still want to track down, so I guess that means this series goes another four years or so, at the rate it's going.

Oh! I almost forgot to completely rag on the eventual Atari 2600 version that we got, after much begging of parents and Christmas list-making.....it looked like this.  And you thought the 2600 Pac-Man was a failure:


9/4/26

SPACE CREATURES Complete Set (Diener Industries, 1980)

 

This is an awesome set of vintage figures that I've always wanted to track down...and finally did!  This is the SPACE CREATURES line, made by Diener Industries.  These little guys are about the size of M.U.S.C.L.E. or other such figures, and yet pre-date them by several years! Around 1979 or so, these began appearing in the form of erasers (sold in packs of 2), but in 1980, something magical happened, and these hard-plastic versions were the featured prize in a McDonald's Happy Meal! (Get your brain around this--you have to think back to a non-corporately-over-saturated time, where McDonald's was thrilled to find a willing theme to include in their Happy Meals, rather than conglomerate-mandated-mega-movie-tie-in-of-the-week.  Random, no-brand toys actually showed up in kids' meals and cereal boxes.  It was a better time.) There were 8 in all, available in 5 different colors!

Interestingly, lots of these figures' designs were simply "borrowed" from vintage science fiction films and TV shows, and a couple were pretty much "inspired" by them.  They are pretty awesome, and the sculpts are great.  So let's take a closer look!

1.  "Veined Cranium Creature"
You know this one--it's the extremely recognizable cabbage-headed alien design from INVASION OF THE SAUCER MEN.  I have actually owned the bright green one for years, which I found in a lot long ago.  Strangely, it doesn't match the five colors the McDonald's figures came in, but it's made of equally-firm material....unless it's an eraser that's petrified, but that can't be right.

2.  "Tree Trunk Monster"
Here is another familiar 1950's design, from the very odd I MARRIED A MONSTER FROM OUTER SPACE!

3.  "Gill Face Creature"
I knew this one was from THE OUTER LIMITS television show, but I admit I had to look up the specific episode, which is called "Keeper Of The Purple Twilight." Some websites list this figure as "Gil" instead of "Gill," but I am assuming it is the latter, since you know, he actually has gills.

4.  "Lizard Man"
This one is inspired by the Ymir from 20 MILLION MILES TO EARTH, even down to the stance.

5.  "Insectman"
This one is probably the most original design that we have looked at yet.  There is definitely some of THE FLY in here, but that's not all that's going on.

6.  "Vampire Bat Creature"
Here is another cool one.  I have seen sites mention how close this is to the "Man-Bat" DC Comics character--and he does of course look like that--but this blog being, well, you know, this blog, I want to say he is one of the Bat Men from LATITUDE ZERO.  I know, no chance...but it's a cool idea.

My figure also has some weird leftovers that didn't get trimmed from the mold!

7.  "Winged Amphibian Creature"
I will admit that this one looked familiar to me, until I read that it's the creature from the wonky DESTINATION INNER SPACE!

8.  "Horned Cyclops"
And then we have this guy.  There are lots of cyclopses in fiction, but not too many are hairy.  I thought of the LOST IN SPACE one, and some sites suggest others, but then I see the reverse and GYYYAAAHHHH my eyes can't unsee the prominent posterior on this guy! Cyclops got BACK!

This is one of those quality sets of figures that they just don't make anymore.  I'm sure they have been copied and spammed in gumball machines and the like for decades, and are probably still out there in some form or fasion, but these were the real deal.  I'm glad I never had any of the eraser versions as a kid, because there was no way I could've used them for that purpose!

CREDIT WHERE CREDIT IS DUE DEPARTMENT:
Here are a few older-but-excellent blog posts with more photos and info on these great figures! One even shows the original Happy Meal box that these figures came in!